Notes

25 Aug 2011 by céline

Voici quelques notes pour m’aider à réfléchir et préparer ma présentation à Paris Web, ayant pour titre La sagesse du Web.

1. Le Web est neutre

2. Nous modifions le Web plus que le Web nous modifie

3. Tous les médias sont sociaux car nous les humains sommes sociaux

4. Tout a besoin de structure et d’organisation car tout est chaos

5. Les humains ne sont pas parfait, ils font des choses imparfaites, il faut vivre avec ça

6. Les humains s’adaptent aux changements pour survivre

7. Ce qui est en ligne est la réalité, ce n’est pas virtuel

8. Les lieux ne sont pas des adresses

9. Plus d’information vaut mieux que peu d’information

10. Les humains créent le Web comme ils le veulent, ils ont le pouvoir l’améliorer

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Courage is Contagious

24 Aug 2011 by céline

Courage is contagious

The street art scene in Lebanon is blossoming. The streets are becoming the canvas for people’s expression. The streets of the Middle East are vibrating with courage. I salute the people peacefully protesting in the streets for freedom, dignity, peace, democracy, hope and stability.

<3

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inspiration is geo-located

24 Aug 2011 by céline

In pink city Burj Hamoud

Keeping myself inspired in order to keep myself healthy. Inspiration comes in many forms, its true, and recently I have noticed that it also reveals itself depending on where I am in the World. I could be on the street, or in a home. In a hotel room, or deep in the forest. Its like I get different wave signals and therefore different ideas, somewhat geo-located with where I am at the moment. Each city affects me differently, and this is truly essential in growing and making better art / work.

Anagramanicure

What is this sign for?

Decoding mysterious signs. Imagining a different way of guiding people through their everyday life.

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Surviving usability

23 Aug 2011 by céline

Survival box. Small moteur (generator) big moteur. No electricity in Beirut at least twice a day

This is the interface that will trigger the generator in case the electricity gets cut off. In Lebanon, we have the state’s electricity only half a day (if we are lucky). People have adapted sharing a generator. When the generator is on, the light goes on. When we have the electricity from the State, the light is on (the middle button).

Beautiful interface of an archaic present.

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invisible line

23 Aug 2011 by céline

Year Book de Fady, l'année de guerre

This is the year book of a friend of mine when he was a kid. The drawing on the cover are bombs and it says, this is the year of the war. The note of the school principle in there is beautiful, real and down to earth, he is announcing that the school was open part time, and was opening its doors to whoever needed shelter.

The invisible line between peace and war makes every moment in Lebanon feel like an eternity. The instinct of survival and of optimism for some pushes us far away from our land. Everyday is a chance to follow a dream, to become a better person, to push yourself forward. I live on these terms. And sometime I need to remind myself, we are just passing through.

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Visualizing a player for visualizations

18 Jul 2011 by céline

It is alive!!! The player for Visualizing.org I worked on!

It was the hardest thing to design because the content is variable between a Flash, an HTML5 visualization, a static image, an interactive application, a video, etc… Visualizations are a way to illustrate data so that it is easily understandable to people. So the player has to be as invisible as possible offering the best way to share this data on other platforms. We are looking here at an attempt to design and code both in a universal manner so that it is easily embeddable and easily playable.

First we had to understand the series of interactions for each content type in order to analyze them and come up with a standard solution (as standard as we could get that is) for all content types. Then we tackled the brand identity, here being Visualizing.org who is a hub of visualizations that people uploaded offering a large amount of content under creative commons. The main goal was putting the content uploaded and the creator first. I share the same values so that was not a problem.

What was the most difficult was to find a standard way to say : Play / Launch / Visualize this, or if its a static image, View larger. It was an interesting collaboration and the whole team has worked very hard to contribute and come up with the best solution for the present times. I believe this is a first and will lead the way to other visualization players and inspire and be inspired to tweak the designs upon people’s feedback.

Portable, Universal, Beautiful

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