So, what is a wireframe?

8 Nov 2011 by céline

A Wireframe is,

a visual guide that represents the skeletal framework of a website.

[1] The wireframe depicts the page layout or arrangement of the website’s content, including interface elements and navigational systems, and how they work together.

Why a wireframe?

  • To nail down requirements, goals, priorities, functionalities
  • To help all stakeholders to make decisions, take a position
  • It is faster to update than a finished designed, iterative process and design thinking
  • It is a technical blueprint reference for developers
Basically, wireframes are frameworks. The designs keep evolving after a wireframe throughout the project.

What are the steps needed before wireframing?

  • Clear Brief
  • Vision Document
  • Feature Lists
  • Research and Analysis Results
  • Sitemaps
  • Scenarios
  • Content Strategy

An Overview of wireframes at different stages of a project

The Sketch

IMG_6661.JPG.jpg @ 100% (RGB/8*) *

When to hand a sketch?

  • Brandstorming
  • To visualize and communicate clearly to other team members
  • Communicating high-level concepts with client
  • Iterative design work that is already in visual design

Balsamiq Mockups For Desktop - * /Users/celinecelines/Documents/elections-canada/elections-canada-2.bmml

High-level but refined Wireframes

https://mail-attachment.googleusercontent.com/attachment?ui=2&ik=7761792fac&view=att&th=129cdf3d7b6153aa&attid=0.1&disp=inline&realattid=f_gblbksuz0&safe=1&zw&saduie=AG9B_P-nK088zdQ1NovU5yy0NgzV&sadet=1320770148303&sads=vpRw98V2GiqIjpqiDw_TfS-yqcc

When to hand a high-level but detailed wireframe?

  • Taking the hand sketch to the screen
  • Specifying functionalities
  • Visualizing detailed interactions
  • Building out a prototype to test in user testing
  • Communicate to the client more directly what the page layout will look like
  • Setting the client’s expectations of the functionalities

https://mail-attachment.googleusercontent.com/attachment?ui=2&ik=7761792fac&view=att&th=129cdf3d7b6153aa&attid=0.1&disp=inline&realattid=f_gblbksuz0&safe=1&zw&saduie=AG9B_P-nK088zdQ1NovU5yy0NgzV&sadet=1320770148303&sads=vpRw98V2GiqIjpqiDw_TfS-yqcc

Visual Design Hybrid

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When to hand visual design hybrids?

  • When we have the need to blend the interaction design with the visual design in order to communicate faster/clearer with more efficiency
  • To make quick revisions to the client
  • Building or tweaking on an existing website
  • When collaborating closely with the dev team in a very agile process

All these examples are ALL Wireframes. The main goal is to provide enough information for your team and the stakeholders to make decisions.

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Data Driven Design

6 Nov 2011 by céline

Data is information.

Twitter / @emenel: just saw @jmspool say on t ...

“… research is a way to make a designer’s gut instinct/intuition better. “

Jared M. Spool

When meeting with a potential client most of the time designers are asked to show up with moodboards, mockups or design directions before even knowing WHO they are designing, or WHAT it is they are designing. Clients look at the early mockups that a designer might have done some guessing / astrology / voodoo to come up with. Then the client chooses a design direction, not really knowing WHY he is choosing a particular design or not, since the research has not yet been made…

This is dangerous.
It’s dangerous because the client sets the production on a designer’s vision of something that is still unknown, the design direction chosen might not yet be the one needed, and off goes the whole production… Sometimes in very risky waters… Sometimes in the wrong direction.

After my Paris Web conference, a lot of designers asked me to write about how we can improve that process in a design environment.

It took me a while to tackle the subject because in the meantime, in another context, at the College I teach Interaction Design at, a Designer Teacher raised a debate around what is a wireframe, and the role of an Interaction Designer in an agency.
(I will respond to that debate soon on this blog.)

There isn’t one way of doing things. We all agree. But there are some best practices several successful companies have shared during the past decade that have proven to be successful.

Data is information.

We are going to keep coming back to this idea. Since we are Information / Interaction Designer / Architects, we have to know the information of the site we are asked to re-design for a goal or another. Yesterday I attended Lou Rosenfeld’s web seminar: 8 Better Practices for Great Information Architecture: Closing the Findability Gap What I have learned was that research should always be a constant milestone within our process.

We design for the experience, yes. But the experience can be good or bad. Design should be focussed on engagement. What is the motivation for a person to use / contribute / re-use your site’s content? Why? is one of the most important question. And the answers can help make the experience a success.

How can we answer the question Why?

First, we must research. This is inevitable. We could guess why, or do tarot cards, meditation, or just talk to the genius inside us. But even the genius inside us needs information in order to grow, learn and develop. So best thing you can do for your client, is to know more about how their brand is being perceived, how their users are interacting with it, where is the brand living outside the website, …
There are many user testing techniques you can find out there that will allow you, with different level of accuracy, to leverage that research.

I’m stealing this screenshot from Lou Rosenfeld about gradual engagement model :
www.uie.com/handouts/virtual-seminars/UIE_vs75_conversation.pdf

An important question was asked during the seminar : “How many audiences can a site handle?”
Twitter / @vanschyndel: A great question from #UIE ...

Keep in mind your end users, the audience you are addressing this site or service to. Learn who they are, and observe their behaviours on the site or on similar sites when researching about your competitors.

A great way to represent the data collected and analyzed can be by making a data visualization with it. It can be easy to understand, using the colours of your client’s brand. The goal is to communicate clearly your findings, and to come up with a series of actions to follow.

These actions can be a heuristic evaluation of the site in order to clearly find out what works and what doesn’t work. With this type of evaluation and doing gap analysis, the business goals might change, and the client’s vision of its own site might also change to meet what actually is in reality.

Sometimes a client comes in and wants a mobile app, or a blog, or something they heard other brands had that they also really-really-really want too. After doing some research and analysis, the client realizes that what he needs might be something else in order to make an effective progress in his business and ensure his ROI.

Hope this helps. If you have any questions, or want to add to my post, feel free to comment, and I’ll keep in touch!

* This is a great way to illustrate the data collected to present to a client.

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a small death

24 Oct 2011 by céline

Designers Are The New Drivers Of American Entrepreneurialism | Co. Design

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A visit from a dreamer

21 Oct 2011 by céline

Jeudi matin, Karl est venu raconter des histoires de web à mes étudiants.

Voici le graffiti qu’il a laissé, et après son départ, les étudiants étaient des plus motivés, inspirés et enthousiasmés!

Karl a parlé de plusieurs sujets qui intéressaient les élèves, entre autre: l’infobésité, les URI et URL qu’il dit sont “les inventions fondemmentales du web”. Il répond aussi à la question “Comment rendre l’information pérène?” Cela détermine aussi le Google Karma qui déterminera aussi le bon Branding d’un produit.

La gestion de la mémoire. De l’information d’un site, bien sûr. HTML une façon formelle de décrire du contenu.

L’organisation physique de la connaissance (Darwin, arbre généaoligique, arborescence) une catégorisation du monde.
Organisation physique vrs. une organisation en toile / du réseau.

Notes et citations de @karlpro "on est tous amateurs, c'est ça qui eat cool"

On remarque que cette organisation bouleverse le monde, et renverse l’hiérarchie. “On est tous amateurs, c’est ça qui est cool”

Citation de Karl : “C’est beau le monde” en parlant d’accessibilité. 20% des gens handicapés dans le monde occidental. Ce sont aussi des gens qui consomment, et très souvent en ligne. Il donne cette raison pécuniaire afin d’aider à convaincre un client offrant du contenu en ligne de le rendre accessible.

Il y a l’éthique : je fais du design accessible pour tout le monde, et je me sens bien (feel good)
Et il y a l;e business : + de gens consomment

Aussi, il a ceci:
label “C’est un miracle ça !” Karl. <3

Karl nous dit aussi que le Web n’est pas un espace sans loi, il fait un parallèle avec la voiture au début de son invention, il n’y avait pas de loi pour des excès de vitesse, ou des directions à savoir où on a ou pas le droit de conduire. Cette invention a créer un nouveau métier, l’urbanisme, la gestion de l’espace d’une ville. Les lois sur le web vont suivrent plus le web entre dans le domaine publique.

On discute de propriété intellectuelle sur le web. Le contrôle est décentralisé, la distribution des oeuvres est décentralisée. Nous devons nous y adapter.

Le cloud existe grâce aux URIs.

On parle de API, de la dépendance et l’indépendance des données. Qu’est-ce qu’on fait si un jour Google disparaît?

On finit après 1:30 de conversations passionnées sur l’idée du vertige.
Le vertige que l’on ressent lorsque nous nous trouvons dans un espace immense, rempli de livre. Lorsque l’on immagine toute l’information se trouvant dans chacune de ces pages… Tous ces mots. Un vertige nous prend car nous ne pourrons lire tous ces livres dans notre vie.
Sur l’internet, nous vivons aussi ce même vertige. Nous ne pourrons consommer, participer, lire et regarder tout le contenu se trouvant sur le web et continuellement en croissance et en développement.

Il faut s’y faire. S’adapter.

Merci Karl <3

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From a drawing to a functional wireframe

17 Oct 2011 by céline

For tomorrow’s class I will explain how we can go from a conceptual high-level drawing to a functional wireframe.

TASCHA-sketch.png

This is a sneak peek inside of one of my notebooks. It is a high-level drawing of the People’s page for the TASCHA website (under construction). After understanding the client’s needs, the audience’s needs and goals as well as the goals of the organization behind this project. We laid out some of the main points that will help us design respecting all of the requirements, needs, goals and constraints.
During a brainstorming sessions with the client, I sketch really quickly the ideas we are discussing.

960_grid_24_col.psd @ 66.7% (Shape 2 copy 15, RGB/8#) *

Because I’m a very visual person, I also design or draw a high-level grid that I’m planning on using for the purpose of the People’s page. No content is added yet..

Tascha-SiteMap-v1.pdf (page 1 of 4)

Basing the navigation on the site-map we have delivered earlier in the process, I am able to sketch with a little more detail using Balsamiq the interface to show my clients the step by step process.

TASCHA-website-v13.pdf (page 12 of 18)

Using real content, I make the wireframe as close as possible to the end result, so that all feedback can be divided by Aesthetics, Content, Ui, or Layout. That way we are able to save much time and money, and focus on a broader experience.

Tomorrow in the class, we will continue our workshop around wireframes, and illustrate scenarios, and behaviours.

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Drawing is Thinking

14 Oct 2011 by céline

Le Web
The Web

Le Web n'est pas virtuel
Is Not Virtual

Le Web est réel
The Web is Real

Le Web
The Web

est universel
The Web is Universal

un site web n'est pas un journal
A Website is not a Newspaper

Le web = médias authentiques, expériences, émotions et partage rapide d'information <3
The Web is an Authentic Media Where Emotions, Informations and Data are Shared Openly

Comment passer de la création d'un produit à celui de son écosystème?
How Can We Go From Creating a Product to Creating its Ecosystem?

Des systèmes intelligents
By Creating Smart Systems

Créer un ADN qui survivra - Sustainable Design - Build strong systems
With a Robust yet Flexible DNA that Will Know How to Adapt

Le Web nous suit...
The Web Follows Us

we are many
We Are Many

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